Glossary
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Romina Kavcic
📘 Design System Glossary
Component - A piece of your interface that you can reuse. Like a light switch in your house.
Design Token - Nicknames for your design decisions.
Component Library - A box full of your favorite pieces. When you need something, just reach in and grab it.
UI (User Interface) - The things people click, tap, and type into. Like the dashboard of a car.
UX (User Experience) - How it feels to use your thing. Like a door that opens the way you expect.
Atomic Design - Start with tiny bits, then merge.
Figma - A digital whiteboard where everyone can draw together.
Handoff - When designers give their work to developers, with clear instructions.
Documentation - A cookbook that explains how everything works.
Accessibility - Making sure everyone can use it, no matter their situation.
Version Control - Like saving different drafts of your work, so you can go back if needed.
Prototyping - Building a rough version to test your ideas. Like sketching before painting.
Responsive Design - Your design adjusts to fit any screen.
Grid System - Invisible lines that help keep everything tidy.
Branding - The personality of your product. What makes people recognize it's yours.
Technical Debt - The price you pay later for taking shortcuts now.
Scalability - Building something that can grow without breaking.
Consistency - When everything works the same way everywhere.
Modularity - Building with pieces that snap together like Lego.
Style Dictionary - Turns your design choices into code that developers can use.
Usability Testing - Watching real people use your thing to see where they get stuck.
Governance - Rules to keep everything running smoothly.
Onboarding - Teaching new people how to use your system quickly.
Framework - Pre-built pieces that give you a head start.
Adaptability - How well your system handles change.
Cross-Platform - Works everywhere: phones, computers, tablets.
Visual Hierarchy - Arranging things so the important stuff catches your eye first.
Next question
Feb 4, 2025
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